发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine surely viewing or taking an image of a rare performance executed in a dynamic display of identification information. SOLUTION: When an image storage button 23 is operated by a player while executing a variable display in a case where the variable display of a third symbol display device 81 becomes a big win, this game machine stores reproductive data for reproducing the performance of the variable display when the image storage button 23 is operated, in an image storage area 233h. When the variable display of the third symbol display device 81 is stationarily displayed and shifted to the big win, the performance of the variable display, in the case where the player operates the image storage button 23, is reproduced and displayed in the round of the big win. When the third symbol display device 81 executes a rare performance, the player can thus operate the image storage button 23 so as to view a rare performance during the big win and prepare a cellular phone unit well in advance so as to take the image of the rare performance and store it as a photograph. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010051739(A) 申请公布日期 2010.03.11
申请号 JP20080222829 申请日期 2008.08.29
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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