发明名称 GAME MACHINE, PROGRAM AND INFORMATION STORAGE MEDIUM
摘要 PROBLEM TO BE SOLVED: To provide: a game machine capable of appropriately attracting a player's eagerness for the play; a program; and an information storage medium. SOLUTION: If it is determined that a winning combination is not won based on the result of an internal lottery, a stopping control table for a first to third subordinate reel SR1 to SR3 is selected according to a minor winning combination counter value C. The minor winning combination counter value C is compared with an initial value (e.g. 0). If the counter value C is 0 or larger, a subordinate reel symbol combination lottery A with a lower winning probability (the rate of appearance of a chance symbol combination) is executed, and the stopping control table of the first to third subordinate reel SR1 to SR3 is selected based on the result of the subordinate reel symbol combination lottery A. If the counter value C is less than 0, a subordinate reel symbol combination lottery B with a higher winning probability (the rate of appearance of a chance symbol combination) is executed, and the stopping control table of the first to third subordinate reel SR1 to SR3 is selected based on the result of the subordinate reel symbol combination lottery B. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009189536(A) 申请公布日期 2009.08.27
申请号 JP20080032826 申请日期 2008.02.14
申请人 OLYMPIA:KK 发明人 KATAYAMA TAKESHI
分类号 A63F5/04 主分类号 A63F5/04
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