发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that even if the selection method of notice performance based on only the level of a game history is devised, selection processing taking change of players into consideration cannot be performed. SOLUTION: In a Pachinko machine, a performance with the content announcing beforehand the possibility of ready-to-win and big win (notice performance) is executed among variation display performances matching the pattern variation. A plural kind of notice performances are prepared. Although premium notice or the like can hardly be seen even when winning the big win, a counter is set when turning on the power supply of the Pachinko machine. In the early stage of operation when the selection ratio of the premium notice is highly set on the condition with few values of a power supply ON-counter, the motivation to start the game is motivated. The power supply ON-counter is not only cleared by power supply OFF, but also is cleared even when the variation is not performed over an arbitrary time in a demonstration state, so that a player subsequently shifted receives the same merit as the early stage of operation. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009125253(A) 申请公布日期 2009.06.11
申请号 JP20070302564 申请日期 2007.11.22
申请人 HEIWA CORP 发明人 TAGUCHI SACHIKO;KAWASAKI YOSHIHITO;SHIMIZU ATSUSHI;USHIJIMA TAKAHIRO;SUGIURA HIROMASA
分类号 A63F7/02 主分类号 A63F7/02
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