摘要 |
Various embodiments of shader processing systems and methods are disclosed. One method embodiment, among others, comprises a dependent texture read method executed using a multi-threaded, parallel computational core of a graphics processing unit (GPU). Such a method includes generating a dependent texture read request at logic configured to perform shader computations corresponding to a first thread, and sending shader-calculated, texture-sampling related parameters corresponding to the first thread to a texture pipeline while retaining at the logic all other shader processing related information corresponding to the first thread.
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