发明名称 COMPUTER GAME APPARATUS, METHOD AND PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game such as Shogi or a chess, avoiding a stop of thinking although such game requires to rearrangingly use standard moves, finding a deep and versatile meaning of the game, allowing the skilled to enjoy playing with a beginner, and allowing players to quickly experience various patterns of tactics. <P>SOLUTION: This computer game apparatus has obstacle object coordinate storage means for storing obstacle objects for restricting the movement and disposition of pieces according to a prescribed obstruction rule, and movement restriction means for restricting the movement of pieces based on the coordinates of the obstacle objects. Walls and columns covering a grid and lakes, hills and mountains filling the grid are the obstacle objects. When a board is narrow, players may hold hand pieces from the beginning of the game, the King may be moved in an initial phase, a side non-moving the king may be defined as a defeat or one having the hand pieces may be defined as a defeat. The computer considers with due regard for the obstacle objects. A user can post a board uniquely disposed with the obstacle objects. <P>COPYRIGHT: (C)2009,JPO&INPIT</p>
申请公布号 JP2008279024(A) 申请公布日期 2008.11.20
申请号 JP20070125105 申请日期 2007.05.09
申请人 KNOWREL SYSTEM INC 发明人 NAKAMURA KEISUKE
分类号 A63F13/00;A63F13/12 主分类号 A63F13/00
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