发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of varying expectations to be had by players when executing suggestive performances. SOLUTION: This game machine defines subsequent 100 times of variable displays after producing a big win with the suggestive performance of "a school of fish" as a special period and changes a selection condition into a condition that the suggestive performance of the "school of fish" is selected for only variable displays producing a probability variable big win in the special period. That is to say, a table selecting the suggestive performance of the "school of fish" out of tables used for selecting a next-to-win pattern in the special period is defined as a second big win table alone to be used for a process of S75 and the second big win table is selected only when producing the probability variable big win (S73: Yes and S74: Yes). This constitution can recognize a player that the probability variable big win occurs at a time when generating the "school of fish" in the special period so as to vary the players' expectations to the suggestive performance of the "school of fish". COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008073555(A) 申请公布日期 2008.04.03
申请号 JP20070318710 申请日期 2007.12.10
申请人 SANYO PRODUCT CO LTD 发明人 TAKETOMI TATSUNORI
分类号 A63F7/02 主分类号 A63F7/02
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