发明名称 Method and system for real-time rendering within a gaming environment
摘要 A method and system for real-time rendering within a gaming environment. Specifically, one embodiment of the present invention discloses a method of rendering a local participant within an interactive gaming environment. The method begins by capturing a plurality of real-time video streams of a local participant from a plurality of camera viewpoints. From the plurality of video streams, a new view synthesis technique is applied to generate a rendering of the local participant. The rendering is generated from a perspective of a remote participant located remotely in the gaming environment. The rendering is then sent to the remote participant for viewing.
申请公布号 US7285047(B2) 申请公布日期 2007.10.23
申请号 US20030688148 申请日期 2003.10.17
申请人 HEWLETT-PACKARD DEVELOPMENT COMPANY, L.P. 发明人 GELB DANIEL G.;MALZBENDER THOMAS
分类号 G06F17/00;A63F13/12;G06F19/00;G06T17/40;H04N7/15 主分类号 G06F17/00
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