发明名称 |
Method and system for real-time rendering within a gaming environment |
摘要 |
A method and system for real-time rendering within a gaming environment. Specifically, one embodiment of the present invention discloses a method of rendering a local participant within an interactive gaming environment. The method begins by capturing a plurality of real-time video streams of a local participant from a plurality of camera viewpoints. From the plurality of video streams, a new view synthesis technique is applied to generate a rendering of the local participant. The rendering is generated from a perspective of a remote participant located remotely in the gaming environment. The rendering is then sent to the remote participant for viewing.
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申请公布号 |
US7285047(B2) |
申请公布日期 |
2007.10.23 |
申请号 |
US20030688148 |
申请日期 |
2003.10.17 |
申请人 |
HEWLETT-PACKARD DEVELOPMENT COMPANY, L.P. |
发明人 |
GELB DANIEL G.;MALZBENDER THOMAS |
分类号 |
G06F17/00;A63F13/12;G06F19/00;G06T17/40;H04N7/15 |
主分类号 |
G06F17/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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