摘要 |
<P>PROBLEM TO BE SOLVED: To provide a mechanism which facilitates the acquisition of virtual moneys to be acquired according to the win or loss of a battle game by even players not good at games in a network game. <P>SOLUTION: In the game system 1 in which a game server 10 is connected to a plurality of game terminals 20 with a communication circuit N, a player is awarded two types of virtual moneys such as "net point" and "fight money". The fight moneys are awarded from the result of a game (win or loss) and as for the net points, a prescribed value is awarded at each utilization of services available (game processing, content supply processing or the like) to be supplied in the game system. In addition, players can exchange the fight moneys and the net points held at a prescribed exchange rate. <P>COPYRIGHT: (C)2008,JPO&INPIT |