发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To execute a fear imparting performance with presence. <P>SOLUTION: When it is decided to execute a prescribed performance pattern by a performance pattern decision part (step S134/YES), a character image indicating prescribed words that give fear is displayed at a decorative pattern display device (step S135), then the display state of the displayed character image is changed to perform display (step S136), and a player is made to pay attention to the character image. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007105248(A) 申请公布日期 2007.04.26
申请号 JP20050299257 申请日期 2005.10.13
申请人 SAMII KK 发明人 MURASHIMA NORIHIKO
分类号 A63F7/02 主分类号 A63F7/02
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