发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To reduce the memory quantity, and to efficiently develop a program related to a game. SOLUTION: A main control circuit 71 functions as an internal winning combination determining means, and a display combination judging means. In this case, the internal winning combination determining means determines a specified winning number by a lottery using random numeral values, and determines an internal winning combination based on an internal winning combination determining table which specifies corresponding relationships between determined winning numbers and internal winning winning combinations in response to a game state. The display combination judging means judges whether the winning or the establishment of the predetermined display combination is normal or not based on a combination of patterns which are displayed by controlling the stoppage of reels 3L, 3C and 3R. When a composite combination 1 or a composite combination 2 which enables the winning or the establishment of either one of a plurality of internal winning combinations to occur is internally won under the CB game state, all bits related to all internal winning combinations which can be won or established under the CB game state among 2 bytes indicating the composite combination are made "1(ON)", and the data is stored in a predetermined storage region of the RAM 33. COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2006326207(A) 申请公布日期 2006.12.07
申请号 JP20050157910 申请日期 2005.05.30
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;WADA HIDEAKI
分类号 A63F5/04 主分类号 A63F5/04
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