摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game device allowing a player to advantageously advance a game by quickly striking down an enemy, and to actually determine whether shooting to the enemy is successful. <P>SOLUTION: This image processing method is so structured that a distance between a character defined in a three-dimensional virtual space and a virtual camera is changed while moving the virtual camera arranged in the three-dimensional space at a predetermined speed, and is characterized by changing the moving speed of the virtual camera based on the distance between the virtual camera and the character. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |