摘要 |
PROBLEM TO BE SOLVED: To enhance the feeling of presence in a game machine installed at a casino type game center. SOLUTION: An allotment is previously set to each PACHINKO machine in a hall C on ground floor, and a player in a hall B on the 2nd floor estimates the PACHINKO machine to be next transited into great success state and performed inputting to a betting machine 9 together with coins. When the estimation hits, the coins as many as the number corresponding to the estimation, voting point and allotment are applied to the player. Thus, since the PACHINKO machine really operated by the other person in the hall C on the basement is defined as the object of betting, presence is extremely improved. Besides, since the PACHINKO machine can be operated in the hall C on the basement when the player does not play in the hall B on the 2nd floor, the judge materials of estimation can be provided as real experience. Further, since business as a usual PACHINKO hall is enabled in the hall C on the ground floor even when there is no player in the hall B on the 2nd floor, the area of installation is not wasted. |