摘要 |
Pay to play entertainment machines or devices for gaming, gambling and other entertainment functions used in public spaces such as bars, clubs etc are networked and centrally controlled. Each entertainment device has at least one payment mechanism such as a coin acceptor or a card reader. Content executables (e.g. games) are configured to use a set of generic payment instruction messages to communicate with the payment mechanisms. A credit handler module translates generic payment instruction messages to and from specific payment functionality messages as used by the different payment mechanisms and also applies any transaction processing logic that is required consequent on the particular domain of operation of the entertainment device, e.g. legal requirements. Thus, locally applicable requirements relating to credit handling operations in the real and virtual environment of the entertainment device can be implemented without modifying content executables.
|