发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent the stop of shooting by the players based on the start memory reaching the upper limit. <P>SOLUTION: In the game machine in which the variable display game is carried out responding to the winning of the starter slot while the start memory is stored as the right for starting the variable display game responding to the winning of the starter prize within the range of the upper limit, a variable prize winning device 5 is provided to carry out the auxiliary game for a pachinko game machine 100 which has a variable display device 4 for carrying out the variable display game associated with the winning of the prize at the starter slot 7. The variable prize winning device 5 has an open/close member 5a for making the shift to the opened position of receiving the game balls or to the closed position of receiving none thereof. Within the variable prize winning device 5, there are a specified area 5b where the jackpot identical to the jackpot of the variable display game is generated and a general prize winning area 5g where the general winning of prize is offered when the game balls received passes therethrough. When the winning of prize occurs at the starter slot 7 with the start memory number reaching the upper limit, the variable prize winning device 5 carries out the auxiliary game by being opened for a prescribed period of time. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005176890(A) 申请公布日期 2005.07.07
申请号 JP20030417882 申请日期 2003.12.16
申请人 SOPHIA CO LTD 发明人 IOKI SADAO;SHIMIZU YOICHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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