发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make a game more interesting by enabling a player to pay attention to and have interest in the number of prize winning lines conventionally not noticed, and to improve the operability of a game machine. SOLUTION: Whether the number of prize winning lines expected to generate a prize winning is one or not is judged (step 145). When the judgement is one, a prize winning expectation sound A is generated from a loudspeaker 39 (step 146). Whether the number of prize winning lines expected to generate a prize winning is two or not is judged (step 147). When the judgement is two, a prize winning expectation sound B different from the prize winning expectation sound A is generated from the loudspeaker 39 (step 148). Whether the number of prize winning lines expected to generate a prize winning is three or not is judged (see Fig.14, step 149). When the judgement is three, a prize winning expectation sound C different from the prize winning expectation sounds A, B is generated from the loudspeaker 39 (step 150). COPYRIGHT: (C)2004,JPO&NCIPI
申请公布号 JP2004216196(A) 申请公布日期 2004.08.05
申请号 JP20040135430 申请日期 2004.04.30
申请人 ARUZE CORP 发明人 SAKAMOTO KOICHI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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