发明名称 GAME PROGRAM AND GAME EQUIPMENT
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent a player from feeling discomfort due to interruption of a story in the course of a game and from feeling tediousness due to latency in the course of the game being played. <P>SOLUTION: In the course of progress of a player-versus-computer game by a story progress control means STP, a queueing control means STP calculates an expected time tg1 for the next computer's turn, on the occasion of the player's turn, and based on the expected time tg1, calculates the number of drama data to be reproduced. Based on the number of the drama data, moreover, it queues the drama data A1 to E1 in a main storage device. A reproduction control means STP reproduces the queued drama data A1 to E1 sequentially on the computer's turn. Since the story is made to progress in the computer's turn according to this solution, the player can be prevented from feeling tediousness due to the latency and from feeling discomfort due to the interruption of the story. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004105221(A) 申请公布日期 2004.04.08
申请号 JP20020267850 申请日期 2002.09.13
申请人 KONAMI CO LTD 发明人 OKAMURA NORIAKI;NARITA NOBUKO
分类号 A63F13/10;A63F13/00;(IPC1-7):A63F13/10 主分类号 A63F13/10
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