发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which avoids a game from becoming monotonous by biasing occurrence of a high-probability replay period, and which enables a player to advance a game while keeping expectance by enabling the player to recognize the bias. SOLUTION: The states of deciding the occurrence of the high-probability replay period are provided plurally, and the states are switched on a condition that a prescribed internal winning bonus is won, thereby the occurrence of the high-probability replay period is biased. Thus, only if getting to know that the prescribed internal winning bonus is won, switching of the state can be guesses. COPYRIGHT: (C)2004,JPO
申请公布号 JP2003310864(A) 申请公布日期 2003.11.05
申请号 JP20020116059 申请日期 2002.04.18
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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