摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which avoids a game from becoming monotonous by biasing occurrence of a high-probability replay period, and which enables a player to advance a game while keeping expectance by enabling the player to recognize the bias. SOLUTION: The states of deciding the occurrence of the high-probability replay period are provided plurally, and the states are switched on a condition that a prescribed internal winning bonus is won, thereby the occurrence of the high-probability replay period is biased. Thus, only if getting to know that the prescribed internal winning bonus is won, switching of the state can be guesses. COPYRIGHT: (C)2004,JPO
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