发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine with amusement raised therein by referring to a game history to the present concerning the generation of a specified game. SOLUTION: Lottery for generating the specified game is performed during a general game. The lottery is determined by a battle history with a monster over several games which is called a 'battle performance'. When a hero wins the battle, an ST called a 'battle rush (RB)' is obtained. When the hero carries an item and encounters the monster, the hero is sometimes requested to perform exchange with money by fixed probability without rushing into the battle. Then accuracy in reporting the ST is increased in response to the carried money amount. Concretely, even when a battle occurrence lottery is won in a 'battle occurrence processing', and also the item is possessed, an item exchange lottery is performed by using an 'exchange request lottery table'. In the case of winning, an 'item realization rate table' is used to perform subtraction in an item counter, to perform addition in a carrying money amount counter, and to hold a performance in an exchange scene. COPYRIGHT: (C)2003,JPO
申请公布号 JP2003275376(A) 申请公布日期 2003.09.30
申请号 JP20020079606 申请日期 2002.03.20
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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