发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing a player's sense of participation to game. <P>SOLUTION: When an upper tray button switch provided on a pachinko machine is on by the player's operation before the value of a timer counter is '3000' or more when a display result after variation is a big hit (S66: Yes), the set of presentation by a display control board is performed in reference to a first table for performing a suggestive presentation such as 'fish school' at a high probability (S68). When the upper tray button switch is not on even when the value is '3000 or more' (S66: No, S69: Yes), the set of presentation is performed in reference to a second table lower in execution probability of suggestive presentation than the first table (S71). Accordingly, the suggestive presentation can be set to the display control board on the basis of the player's operation, and the player's sense of participation to game can be enhanced. <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003265775(A) 申请公布日期 2003.09.24
申请号 JP20020073146 申请日期 2002.03.15
申请人 SANYO PRODUCT CO LTD 发明人 KONDO KAZUHIRO
分类号 A63F7/02 主分类号 A63F7/02
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