摘要 |
<p><P>PROBLEM TO BE SOLVED: To enable a player to conduct an attack on the basis of quick judgment by quickly recognizing a fighting situation in a game for conducting the attacks by using a plurality of weapons aiming them at a target. <P>SOLUTION: An aiming cursor 2 to be used for aiming is designed to have as its component a direction detecting display 8 rotated so as to constantly indicate the direction of the target and state detecting displays 9 to 12 for indicating various kinds of states such as locking on of the weapons, running out of bullets, etc., for each weapon, thereby necessary information can be grasped without moving the eyes from the aiming cursor. <P>COPYRIGHT: (C)2003,JPO</p> |