发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To increase the number of games having expectation of probability satisfying the most advantageous condition for a game player in a slot machine including a game state notifying the game player of a game procedure base on a previously defined result. SOLUTION: When an inner prize is won in a replay or a small post of a bell at an occurrence of AR, a push order of stop buttons for prize winning in them is notified. When the inner prize is not won in the replay or the minor extra bonus of the bell, a push order flag is not set and the push order is not notified, any role prize is not won regardless of the inner prize winning result. When the game player acts as the push order notified, if the inner prize is won in the replay or the minor extra bonus of the bell, the prize is made to win, however, if the inner prize is not won, any bonus cannot be won. When the game player acts not as the push order notified, if the inner prize is not won in the replay or the small post of the bell, other minor extra bonuses and a bonus can be won in the order of priority, and even when the inner prize is won in the replay or the minor extra bonus of the bell, they cannot be won. COPYRIGHT: (C)2003,JPO
申请公布号 JP2003236042(A) 申请公布日期 2003.08.26
申请号 JP20020045222 申请日期 2002.02.21
申请人 SANKYO KK 发明人 KISHI YUKIO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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