发明名称 Video game machine and after-image display method of video game machine
摘要 An after-image of a ball is displayed on traces of the ball so that each gamer recognizes in which direction and at which speed the shot ball flies. A real ball 30 really exists in a virtual space on a screen and flies from the left to the right in the figure. After-images 311 to 314 of the real ball 30 are displayed at the back of the real ball 30. The after-image 312 is displayed at a position of the real ball 30 before one interval (corresponding to 1/60 sec), the after-image 312 is displayed at a position of the real ball 30 before two intervals, the after-image 313 is displayed at a position of the real ball 30 before three intervals, and the after-image 314 is displayed at a position of the real ball 30 before four intervals. As the after-image is more apart from the real ball 30, the degree of transparency is higher.
申请公布号 US2002193156(A1) 申请公布日期 2002.12.19
申请号 US20020148385 申请日期 2002.05.31
申请人 NISHIMURA KEISUKE 发明人 NISHIMURA KEISUKE
分类号 A63F13/00;G06T1/00;G06T13/20;G06T15/70;(IPC1-7):A63F13/00 主分类号 A63F13/00
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