发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine free from the fear of updating a random number counter regardless of the operation of a CPU and reading the value of the random number counter in an unstable state. SOLUTION: In this pachinko game machine 2, lottery processing for big hit or not is performed on the basis of a random number counter 61 when a game ball gets in an electric tulip 17. The lottery processing is executed in a periodic execution part for repeatedly executing it every prescribed time (S10-S16), and the counter 61 is updated at a timing regardless of the periodic execution part.
申请公布号 JP2002282507(A) 申请公布日期 2002.10.02
申请号 JP20010087872 申请日期 2001.03.26
申请人 FUJI SHOJI:KK 发明人 SAKAMOTO MASAYA
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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