摘要 |
The present invention enables, at the time of encountering obstacles inhibiting the progression of a character being operated on a screen with a controller, obstacle overcoming actions corresponding to the state of a character, with a simple operation. An obstacle overcoming button is determined beforehand in the program. A character has perimeter ranges corresponding to its own speed. In the event that the obstacle object is a building, a perimeter range is also provided to a wall of the obstacle object, for example, and an obstacle overcoming table corresponding to the overlapping relations of the mutual perimeter ranges is created beforehand. In the event that there is operation of the obstacle overcoming button, and the perimeter range of the character and the perimeter range of the wall overlap, an action of jumping over the obstacle object, for example, is automatically invoked. <IMAGE> |