摘要 |
PURPOSE: A method for inducing a learning motive using a character on the Internet is provided to maximize the learning effect by making a user take the return of education expense through the growth of character provided from the corresponding site after buying an education text. CONSTITUTION: A web server judges that the user buys a learning text necessary for the learning desired by the user(S2000) if the user connects to the homepage through a personal communication device. After a registration, the server tests the initial learning ability of user and the memory stores the initial learning ability of user(S4000), classifies the user according to a preset level(S5000), progressing the learning of user's level and giving a character according to the learning level to the user(S6000). The server accumulates the point matching to the grade obtained by the learning time and test result(S8000), judges that a character number obtained by the user and the growth level belongs to a preset upper group, and gives the cyber money confronting to the character number and growth level in caser of belong to the upper level(S12000).
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