摘要 |
<p>PROBLEM TO BE SOLVED: To enable the realization of a many-person multi-competition game while suppressing communication costs and complicated input by a user and reduce the load imposed on a server providing the game. SOLUTION: In a data communication method for making the game progress between a plurality of terminals in response to commands from the terminals, the server 12 receives the commands from the terminal 16, undergoes the accumulation of the commands, responds to the reception of the commands, generates notification information for indicating the reception of the commands, and notifies at least the other terminals associated with the commands about the notification information. In addition, the server 12 permits the game to progress based on the accumulated commands with a prescribed timing so as to notify the terminals about the progress results in the game.</p> |