发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine excellent in entertainment which can inform the player of the selection of the number of continuous openings and the selected content properly at an optimum timing to double the pleasure of winning with various ways. SOLUTION: When a ball A enters into a starting winning slot 4, the machine selects the round number of a grand winning slot 5 and informs the player of it before the pattern change display does. The player recognizes that the round number has been selected and knows the selected content while the player still looks forward to the joy of winning according to the pattern change display.
申请公布号 JP2002011178(A) 申请公布日期 2002.01.15
申请号 JP20000195964 申请日期 2000.06.29
申请人 OUMI GIKEN KK 发明人 SUGATA SHINYA
分类号 A63F7/02 主分类号 A63F7/02
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