发明名称 DISPLAY CONTROL OF GAME SCREEN, CHARACTER MOVEMENT CONTROL, GAME MACHINE, AND RECORDING MEDIUM STORING PROGRAM
摘要 PROBLEM TO BE SOLVED: To make inputting operation for moving a character easier by displaying a first game screen obtained by a first projection, comparing priorities of first and second projections when a player character and a prescribed area are in a prescribed position relation, and displaying the second game screen. SOLUTION: An inputting part 2 generates an operation signal corresponding to operation by a player and send the signal to an input control part 21 which calculates position coordinates of a character P in a virtual three dimensional space by a movement control part 22 when an operation signal to instruct movement of the character is inputted and sends the coordinates to a collision judging part 23. Whether or not the character is brought in contact with a camera switching judging area by the movement of the character is judged there. When the judgement is YES, priorities of the camera angle set in the area and the current camera angle stored in a memory part 26 are compared and the result is set to an image data generating part 27 to display a game image on a display part 4 through a display control part 28.
申请公布号 JP2000126457(A) 申请公布日期 2000.05.09
申请号 JP19980329819 申请日期 1998.11.19
申请人 SEGA ENTERP LTD 发明人 IIZUKA TAKASHI;KATANO TORU;NAKA YUJI;MATSUMOTO TAKUYA;OGAWA YOJIRO
分类号 A63F13/00;A63F13/10;G06F3/048;G06T15/20;G06T19/00 主分类号 A63F13/00
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