发明名称 PACHINKO MACHINE
摘要 PROBLEM TO BE SOLVED: To increase the interest by making the contents of game fresh so that a player can enjoy the game with interest by displaying the unspecified REACH (ready-for-winning) picture as the first stage display after the start of the variable of the pictures, then varying and displaying the pictures of the first stage display, and displaying a specified REACH pictures as the second stage display. SOLUTION: When a game ball passes through one of the left and right gates 5, 6, the variation of the ordinary pictures displayed on an ordinary picture display part 9 is started, and an ordinary electric generator 4 is opened when the ordinary pictures stopped and displayed after a specific time are agreed with the specified pictures. When a game ball enters the ordinary electric generator 4, the variation of the pictures of a special picture display part 3 is started, 'unspecified REACH (ready-for-winning) picture' is displayed as the first stage display after the start of the variation of the pictures, then the pictures of the first stage display are varied and displayed again, and 'specified REACH picture' is displayed as the second stage display. Whereby the expectation to the 'specific big prize' can be given to the player even when the 'unspecified REACH picture' is displayed in advance.
申请公布号 JP2000024224(A) 申请公布日期 2000.01.25
申请号 JP19990209489 申请日期 1999.07.23
申请人 TOYOMARU SANGYO KK 发明人 WATANABE KANEHISA
分类号 A63F7/02 主分类号 A63F7/02
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