摘要 |
PROBLEM TO BE SOLVED: To enjoy playing until the end without losing interest in the middle by providing a difficulty level discrimination means for judging the ability of a player and controlling the progress of a game while successively selecting a map screen recorded in a storage means corresponding to the ability of the player judged there. SOLUTION: At the time of the game, a CPU circuit 7 judges whether or not the difficulty level of the player is established (set) first, and when it is not established, establishes the difficulty level, then selects a rank map screen (stage, round and area or the like) corresponding to the difficulty level, from a flexible map table and sets a map. In the setting of the difficulty level, it is established by a height and a body weight, etc., at the time of start and based on the quickness, hitting rate and point rate, etc., of the operation of an operation unit 2 during the progress of the game. Then, a game processing is performed for the selected map and the difficulty of the game of the next time is automatically established corresponding to the ability at the time. |