发明名称 VIDEO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enjoy playing until the end without losing interest in the middle by providing a difficulty level discrimination means for judging the ability of a player and controlling the progress of a game while successively selecting a map screen recorded in a storage means corresponding to the ability of the player judged there. SOLUTION: At the time of the game, a CPU circuit 7 judges whether or not the difficulty level of the player is established (set) first, and when it is not established, establishes the difficulty level, then selects a rank map screen (stage, round and area or the like) corresponding to the difficulty level, from a flexible map table and sets a map. In the setting of the difficulty level, it is established by a height and a body weight, etc., at the time of start and based on the quickness, hitting rate and point rate, etc., of the operation of an operation unit 2 during the progress of the game. Then, a game processing is performed for the selected map and the difficulty of the game of the next time is automatically established corresponding to the ability at the time.
申请公布号 JPH09253335(A) 申请公布日期 1997.09.30
申请号 JP19960097509 申请日期 1996.03.27
申请人 TAITO CORP 发明人 SHIMIZU SHIGENOBU;NAGATA YOSHIHISA;KOMA YOZO
分类号 (IPC1-7):A63F9/22 主分类号 (IPC1-7):A63F9/22
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