摘要 |
The methods and apparatus of the present invention determine expected network delays and alter program parameters based upon the determined delays. During the implementation of an interactive program, program parameters are adjusted based upon the expected delay and the program is not halted between transmission times. In one embodiment, with reference to computer games, the zone around which a game object is determined to be "hit" is expanded to account for the game object's motion during the delay period. In another embodiment, the effect of the network delay is minimized by not implementing a player's input on the player's computer until a specified time has elapsed. |