摘要 |
A court game has a plurality of spots on which duckpin shaped "S"-balls are initially positioned in a pattern relative to a greater plurality of pins in a pattern. Players in turn try to score points by caroming a soft rubber ball off an "S"-ball and striking with the caromed soft rubber ball a pin, in a way like billiards. To improve probability of doing so, the player may elect to shift the "S"-ball closer to a pin by throwing a special bat at it, even though throwing a bat costs a score penalty. Pins for soft-court use and for paved or hard court use are described.
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