发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent drop frame due to double buffering as much as possible. <P>SOLUTION: A GCL performs double buffering by two front frame buffers A and B. The GCL reads index data made to correspond to each image data two frame periods before the development timing of each image data, and executes processing to specify the development period for each image data. Then, when a development period to be specified from the index data is longer than a normal development period, the GCL starts development processing in an earlier timing than a timing when the development period is within the normal development period, and ends the development processing by the normal development end timing. Then, when the generation timing of a composite image is reached, the composite image is generated by compounding the front image and the background image, and a variation display device 6 is made to display the composite image. Thus, it is possible to execute image display without generating drop frame. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005208684(A) 申请公布日期 2005.08.04
申请号 JP20030272684 申请日期 2003.07.10
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;TOZAKI TOSHIHIRO
分类号 A63F7/02;G06T3/00;G06T13/00;G06T13/80;G09G5/397;G09G5/399;(IPC1-7):G06T13/00 主分类号 A63F7/02
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