摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine which enables a player to easily recognize the number of starting memory information by special effect sounds if game balls continuously pass a starting area, and a simulation program. <P>SOLUTION: The Pachinko game machine (10) gradually changes a pitch and/or volume of special effect sounds for passing the starting for notifying that the game ball passes through a starting slot (44) depending on the counted number of starting memory information if the game ball passes the starting slot (44). The Pachinko game machine (10) changes the pitch and/or volume of the special effect sounds for passing the starting depending on the controlled game state. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |