发明名称 GAME MACHINE AND SIMULATION PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which enables a player to easily recognize the number of starting memory information by special effect sounds if game balls continuously pass a starting area, and a simulation program. <P>SOLUTION: The Pachinko game machine (10) gradually changes a pitch and/or volume of special effect sounds for passing the starting for notifying that the game ball passes through a starting slot (44) depending on the counted number of starting memory information if the game ball passes the starting slot (44). The Pachinko game machine (10) changes the pitch and/or volume of the special effect sounds for passing the starting depending on the controlled game state. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005204883(A) 申请公布日期 2005.08.04
申请号 JP20040014121 申请日期 2004.01.22
申请人 ARUZE CORP 发明人 HARA DAISUKE
分类号 A63F13/00;A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F13/00
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