发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine that can improve player's sense of hope for a jackpot without damaging the confidence of the player. <P>SOLUTION: In one dynamic display of excitement creating actions, a preview excitement creating action that shows a degree of expectation that the dynamic display of excitement creating actions results in a jackpot is executed several times. At that time, a rank of the degree of expectation for each preview excitement creating action is determined individually. In a dynamic display of excitement creating actions like this, when determining a rank of the degree of expectation for the second and subsequent preview excitement creation actions, it makes it a rule not to choose a lower rank than a rank of a preview excitement creating action displayed before the second and subsequent preview excitement creating actions (one time before). In one dynamic display of excitement creating actions, when a degree of expectation is increased due to a preview excitement creating action executed beforehand, it does not occur that a degree of expectation of a preview excitement creating action executed thereafter declines, that is, a decline of degree of expectation. Therefore, damaging the confidence of the player in a preview excitement creating action by a decline of degree of expectation can be prevented. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013031476(A) 申请公布日期 2013.02.14
申请号 JP20110167797 申请日期 2011.07.29
申请人 SANYO PRODUCT CO LTD 发明人 IMOTO MASAHIKO
分类号 A63F7/02 主分类号 A63F7/02
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