发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine with an enhanced appealing force of presentations, when compared to existing presentations.SOLUTION: A main CPU determines a stop operation order of stop buttons at an occasion when a specific symbol combination (three pieces of bell combination) is won for prescribed times (e.g., twice). If a result of a pressing order determination is "○○ (correct, correct)", a control is made to a first presentation state (ART state, main presentation state 2), and if a result of the pressing order determination is any of "○× (correct, wrong)", "×○", or "××", a control is made to a second presentation state (addition specified state, main presentation state 1). Furthermore, a control is made so that a type of reel presentations (deja-vu type lock presentation, combo type lock presentation) or a lottery probability differs according to a main presentation state.SELECTED DRAWING: Figure 41
申请公布号 JP2016185452(A) 申请公布日期 2016.10.27
申请号 JP20160152842 申请日期 2016.08.03
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 FUJISHITA TATSUMI;SHUDO SHIGERU;OMORI KAZUTO;ITO TAKAHIRO;MATSUSHITA SHINSUKE;MIURA KAZUAKI;SAWADA TAKESHI;ENDO ATSUSHI;SEKINE HIDESUKE
分类号 A63F5/04 主分类号 A63F5/04
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