发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of being transferred to a high probability state on the basis of the passage of a specific area, for establishing a state, in which the player cannot know whether or not the state is in high probability.SOLUTION: Game state control means (or a game controlling microcomputer 81) controls the game state after a special game (or a jackpot game as a 2R specific jackpot) to be executed in the case where first specific identification information (or a 2R specific pattern 3) is stopped and displayed into a high probability state when the passage detection by specific area passage detecting means (or the specific area sensor 39a) is present during the execution of that specific game, and controls the same into an ordinary state when the passage detection by the specific area passage detecting means (or the specific area sensor 39a) is not present during the execution of that specific game. Moreover, the game state after the specific game (or a jackpot game as a 2R normal jackpot) to be executed in the case where the second specific identification information (a 2R ordinary pattern 5 ) is stopped and displayed is controlled to the ordinary state, irrespective of the passage detection during the execution of that special game by the specific area passage detection means.
申请公布号 JP6040493(B2) 申请公布日期 2016.12.07
申请号 JP20130267040 申请日期 2013.12.25
申请人 株式会社サンセイアールアンドディ 发明人 小林 葵;井上 雄貴
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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