摘要 |
[ EP 16 163 153 ] A method for applying effects to one or more instruments tracks for a musical compilation is disclosed. The method comprises identifying a first virtual musician avatar to be associated with a first instrument track; identifying a virtual producer avatar to be associated with a plurality of first instrument tracks; applying a first series of effects to the first instrument track, the first series of effects being one of predefined sets of music characteristics represented by a visual aspects of the virtual musician avatar; and
applying second series of effects in parallel to each of split first instrument tracks, the second series of effects being preconfigured effect (such as sound levels or mix matrix coefficients) sets identified by a visual aspect of the virtual producer avatar. The functions of a music studio for both recording and mastering are thus performed virtually, e.g. in a video game or in a music workstation, resulting in a music production in the real world. |