发明名称 三次元環境の再現
摘要 Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicating a distance from the camera to a point in the environment. A separate execution thread is assigned to each voxel in a plane of the volume. Each thread uses the camera location and orientation to determine a corresponding depth image location for its associated voxel, determines a factor relating to the distance between the associated voxel and the point in the environment at the corresponding location, and updates a stored value at the associated voxel using the factor. Each thread iterates through an equivalent voxel in the remaining planes of the volume, repeating the process to update the stored value.
申请公布号 JP5906258(B2) 申请公布日期 2016.04.20
申请号 JP20130552531 申请日期 2012.01.09
申请人 マイクロソフト テクノロジー ライセンシング,エルエルシー 发明人 ニューカム,リチャード;イザディ,シャフラム;モリノー,デヴィッド;ヒリゲス,オトマール;キム,デヴィッド;ショットン,ジェイミー・ダニエル・ジョセフ;ホッジス,スティーヴン・エドワード;バトラー,デヴィッド・アレキサンダー;フィッツィボン,アンドリュー;コーリ,プシュミート
分类号 G06T15/08;G06T1/00 主分类号 G06T15/08
代理机构 代理人
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