发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine preventing a burden on a sub-control board from increasing in the game machine executing a specific performance.SOLUTION: In a sub-CPU 402, no current place information is updated even in display of a pattern combination relating to a "roulette replay" when a value of a continuous performance counter provided in a sub-RAM 405 is equal to or more than "1". Thus, a game machine does not perform processing at the time of a match frame stop, processing at the time of a chance frame stop, processing at the time of a character acquisition frame stop, processing at the time of a determined frame stop, processing at the time of an additional frame stop, and processing at the time of a stage shift frame stop.
申请公布号 JP5899195(B2) 申请公布日期 2016.04.06
申请号 JP20130260551 申请日期 2013.12.17
申请人 京楽産業.株式会社 发明人 森本 良;松田 佑介;中野 莉生;蟹江 小五郎
分类号 A63F5/04 主分类号 A63F5/04
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