发明名称 |
GAME CREATION SYSTEMS WITH SOCIAL REPORTING ENGINE |
摘要 |
Interactive systems and methods for creating game and game-like applications are presented. A game system includes a content management system with access to game templates and a game content database, a plurality of REST application services, one or more user interfaces, an active game-play database, and a social reporting engine for collecting and storing user data in a user database. The game creation system includes access to external data feeds for tracking the progress and outcome of real-world events, such as sporting events. Games may be built using an editorial workflow interface for approving or rejecting game templates and game content. A crowd wisdom module analyzes game play and identifies the best answers over time, and a crowd guru module identifies players who perform well over time. |
申请公布号 |
US2016082348(A1) |
申请公布日期 |
2016.03.24 |
申请号 |
US201414888090 |
申请日期 |
2014.04.30 |
申请人 |
ZCO, LLC |
发明人 |
Kehoe Daniel G.;Escobar David Sanchez;Ferguson Jason;Moseley Matthew Bryan;Rutter Andrew |
分类号 |
A63F13/23;A63F13/798 |
主分类号 |
A63F13/23 |
代理机构 |
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代理人 |
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主权项 |
1. An interactive system for a plurality of game-like activities, said system comprising:
a content management system comprising a plurality of game templates, a game content database in communication with a plurality of external data services; a plurality of application services, in communication with said content management system, comprising one or more game-like applications; one or more user interfaces to facilitate access to said plurality of application services for a plurality of users, comprising: (a) a first user interface for selecting a first game template from said plurality of game templates; (b) a second user interface for selecting a first set of game content from said game content database; and (c) a third user interface for deploying a first game-like application by inserting said first set of game content into said first game template; and a social reporting engine, in communication with said content management system, for collecting and storing user data, including demographic facts and game-play behavior, for at least a first subset of said plurality of users during a predetermined subset of interactions with said plurality of application services. |
地址 |
Minneapolis MN US |