发明名称 System and method for procedural CG eye meniscus
摘要 Systems and methods are disclosed to provide a highly convenient and practically automated system for creation of highly-realistic menisci for CG characters. Creating the meniscus in the correct place and maintaining its correlation with moving eyes and eyelids was in the past difficult. The systems and methods disclosed provide a highly-realistic way to create and control such features. The systems and methods may create the meniscus in a procedural fashion, allowing the meniscus to properly track movements of character eyes and eyelids and to be animated in a highly-realistic fashion.
申请公布号 US9269185(B2) 申请公布日期 2016.02.23
申请号 US201313756020 申请日期 2013.01.31
申请人 SONY CORPORATION;SONY PICTURES TECHNOLOGIES INC. 发明人 Sheerin Daniel Paul;Monos John T.
分类号 G06T15/00;G06T17/00;G06T13/40 主分类号 G06T15/00
代理机构 Mayer & Williams PC 代理人 Wieczorek Mark D.;Mayer & Williams PC
主权项 1. A method of creating a meniscus for a computer-generated object, comprising: in a computer-generated object, for a liquid component surrounded by a surface mesh, automatically identifying a loop of the surface mesh surrounding the liquid component as a locus of points for a meniscus to potentially bind to; dividing the loop into a number of radial edges, and assigning at least one point per radial edge to create a plurality of points, the points for the meniscus to bind to, at least one point of the plurality not in contact with the liquid component; drawing a curve, the curve joining the plurality of points together to form an outer boundary of the meniscus; and lofting the points by a desired distance to create an inner boundary of the meniscus, the inner and outer boundary forming a ribbon around a portion of the liquid component, the ribbon defining the meniscus.
地址 Tokyo JP