发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To create a state where being in a high probability state is not recognized in a game machine which can move to a high probability state on the basis of passage of a specific area.SOLUTION: Game state control means (a microcomputer 81 for game control) controls a game state after a special game (a jackpot game of a 2R specific jackpot) into a high probability state if there is passage to a specific area 39 during the special game, and on the other hand, otherwise controls the game state in a non-high probability state in the case that first specific identification information (a 2R specific pattern 3) is stop-displayed. The game control means controls a game state after a special game (a small winning game) to be executed in the case that second specific identification information (a small wining pattern 4) is stop-displayed into the same game state as before the execution of the special game regardless of the existence of passage to a specific area during the special game. Even in an opening of any special game, winning means designation shooting is displayed, which should aim at special variable winning means (a second large winning device 36) having a specific area, shooting a game ball.
申请公布号 JP2016005662(A) 申请公布日期 2016.01.14
申请号 JP20150175360 申请日期 2015.09.07
申请人 SANEI R & D CO LTD 发明人 KOBAYASHI AOI;INOUE YUKI
分类号 A63F7/02 主分类号 A63F7/02
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