发明名称 |
MULTISESSION HYBRID GAMES |
摘要 |
Systems and methods in accordance with embodiments of the invention operate a multisession hybrid game, including: a gambling game providing a game of chance and an entertainment game providing a game of skill, where the entertainment game utilizes a multisession module constructed to: load game state data from a database accessible to the multisession module, where game state data is information from a prior entertainment game gameplay session associated with a player and capable of being utilized to configure an entertainment game gameplay session; initiate a current entertainment game gameplay session for the player using the game state data retrieved by the multisession module, where the current entertainment game gameplay session builds upon the player's interactions with the multisession hybrid game in the prior entertainment game gameplay session; and store game state data in the database based upon information concerning the current entertainment game gameplay session associated with the player. |
申请公布号 |
US2014162759(A1) |
申请公布日期 |
2014.06.12 |
申请号 |
US201414179487 |
申请日期 |
2014.02.12 |
申请人 |
Gamblit Gaming, LLC |
发明人 |
Arnone Miles;Ross Caitlyn |
分类号 |
G07F17/32 |
主分类号 |
G07F17/32 |
代理机构 |
|
代理人 |
|
主权项 |
1. A multisession hybrid game, comprising:
a real world engine constructed to provide a randomly generated payout of real world credits from a wager in a gambling game; an entertainment software engine constructed to execute an entertainment game providing outcomes based upon skillful execution of the entertainment game to earn a payout of game world credits; and a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon skillful execution of the entertainment game that trigger at least one wager in the gambling game to the gambling game; wherein the game world engine utilizes a multisession module constructed to:
load game state data from a database accessible to the multisession module, where game state data is information from a prior entertainment game gameplay session associated with a player and capable of being utilized to configure an entertainment game gameplay session, and where the game state data is from a second multisession hybrid game;initiate a current entertainment game gameplay session for the player using the game state data retrieved by the multisession module, where the current entertainment game gameplay session builds upon the player's interactions with the multisession hybrid game in the prior entertainment game gameplay session; andstore game state data in the database based upon information concerning the current entertainment game gameplay session associated with the player.
|
地址 |
Glendale CA US |