发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of effectively retaining and restoring concentration of a player during a game. ! SOLUTION: The game machine is a model transferring to a high probability state after termination of a jackpot and transferring to a low probability state when reaching the number K2 of variations. When an ending operation is started (Yes in S3101), a game control part initializes a variable number Y (S3102) and, each time symbols are varied, adds 1 to a value of the variable Y (S3103 and S3104). When the variable number is less than a threshold K1, the game machine sets a distribution state to a normal distribution state (Yes in S3105, and S3107), when the variable number Y is not less than the threshold K1 and less than a threshold K2, sets it to a specific distribution state (Yes in S3106, and S3108), and when the variable number Y is equal to or more than the threshold K2, sets it to a normal distribution state (No in S3106, and S3107). A performance control part chan
申请公布号 JP2015112190(A) 申请公布日期 2015.06.22
申请号 JP20130254980 申请日期 2013.12.10
申请人 KYORAKU SANGYO CO LTD 发明人 SUZUKI KOICHI ; MIZUKAMI HIROSHI ; ABE KOJI ; NAKAYAMA YOSHIYASU ; AMANO TAKAYUKI ; YASUMA SUSUMU
分类号 A63F7/02 主分类号 A63F7/02
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