发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of achieving a conversation performance without any sense of incongruity.SOLUTION: Performance means executes a performance by having a conversation between a first character and a second character according to input to input means. The performance means executes a performance for allowing the second character to deliver one's second part after the first character delivers one's first part if input into the input means is performed within a first period when executing a performance for having a conversation between the first character and the second character. The performance means also executes a performance for allowing the first character to deliver one's second part after the second character delivers one's first part if input into the input means is performed within a second period coming after the termination of the first period without performing input into the input means within the first period.</p>
申请公布号 JP2015051113(A) 申请公布日期 2015.03.19
申请号 JP20130185091 申请日期 2013.09.06
申请人 KYORAKU SANGYO CO LTD 发明人 SUZUKI MASACHIKA
分类号 A63F7/02 主分类号 A63F7/02
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