发明名称 骨格モデルの捻りの制御装置,方法及びプログラム
摘要 PROBLEM TO BE SOLVED: To perform an operation that applies a desired amount of torsion to a bone at high speed with a small amount of calculation for a skelton model. SOLUTION: In a skelton model in which plural bones are connected via one or more joints, a method controls a torsion angle of an effector relative to a torsion axis. The effector is an end point of the joint or the bone and a target to be controlled in a desired status with respect to at least either one of a position or a direction in a three-dimentional space. The method includes: a fixed point determining step to determine respective points of one or more fixed points in the skelton model; a torsion axis determining step to determine the torsion axis on the basis of a position of the effector and the respective positions of the at least one or more fixed points; and a first closed path moving step to move the effector along with a first closed path on a plane substantially vertical to the torsion axis. COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP5636303(B2) 申请公布日期 2014.12.03
申请号 JP20110024451 申请日期 2011.02.07
申请人 发明人
分类号 G06T13/40 主分类号 G06T13/40
代理机构 代理人
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