发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To develop to a subsequent reach performance while maintaining a desire by reducing a redundant time caused by a preceding reach performance of a low expectation value when continuing a plurality of reach performances as a developed style of reach performance.SOLUTION: When a preceding reach performance of a relatively low expectation value is started, at a time point of a performance time A before ending a total performance time (A+B) of the preceding reach performance, a subsequent reach performance of a relatively high expectation value is interrupted. At such a time, in the subsequence reach performance, a performance time C has elapsed from start, and the subsequent reach performance is executed just for a performance time D in a total performance time (C+D) of the subsequent reach performance. As a result, a performance time from the start of the preceding reach performance through a temporary stop state to determining a success or a failure becomes A+D.
申请公布号 JP2014221309(A) 申请公布日期 2014.11.27
申请号 JP20140124417 申请日期 2014.06.17
申请人 HEIWA CORP 发明人 UENO AKIHIRO;SHIBATA KOJI;TOMIOKA HIROSHI
分类号 A63F7/02 主分类号 A63F7/02
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