发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine having a reel performance function and yet causing no difference in winning frequency of a combination (display probability).SOLUTION: During acceleration processing, a plurality of display columns are randomly accelerated after a performance displaying a combination of particular design patterns. In this processing, processing in which a predetermined display column is accelerated to a constant speed is carried out, and a predetermined weight time set to the predetermined display column is passed before or after the acceleration processing of the predetermined display column. After completion of successive pieces of processing including the acceleration processing and the weight time passing processing for the predetermined display column, the display column subjected to the acceleration processing is shifted and the successive pieces of processing are carried out. The successive pieces of processing are then repeated until the display columns subjected to the acceleration processing do not exist anymore. The weight time for each display column is set on the basis of a random number value acquired for each display column, and processing is carried out for acquiring all the random number values before the successive pieces of processing is carried out for the first display column subjected to the acceleration processing.</p>
申请公布号 JP2014204855(A) 申请公布日期 2014.10.30
申请号 JP20130084341 申请日期 2013.04.12
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 ITO TAKAHIRO;KIKUCHI NAOTO
分类号 A63F5/04 主分类号 A63F5/04
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