发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine which can easily achieve various movement performance with a movable body.SOLUTION: In the case that a motor rotates in a clockwise direction CW, when a stop position is to be a position P1 for example, an LMP control CPU changes a position P2 which is positioned in a downstream side in a rotation direction to the position P1 to a stop position. That is, the LMP control CPU generates operation pattern data so that the motor can stop at the position P2. Similarly, when stop positions are to be positions P3, P5, P7, the LMP control CPU changes the positions to positions P4, P6, P8, respectively to generate operation pattern data. In the case that the motor rotates in a counterclockwise rotation CCW, when stop positions are to be positions P1, P3, P5, P7, the LMP control CPU changes the positions to positions P8, P2, P4, P6, respectively to generate operation pattern data. When stop positions are to be positions P2, P4, P6, P8, the LMP control CPU does not change the stop positions to generate operation pattern data.</p>
申请公布号 JP2014183899(A) 申请公布日期 2014.10.02
申请号 JP20130059641 申请日期 2013.03.22
申请人 KYORAKU SANGYO CO LTD 发明人 NOGUCHI TOYOHIRO
分类号 A63F7/02 主分类号 A63F7/02
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